If you needed an arcade experience, this game has it. You actually need to control a character, manvuer around bullets, deflect missiles back enemies (or whereever you’re pointing at), etc. The Sin and Punishment games are rail shooters with a nice twist. I assume it has nothing to do with Sin and Punishment’s reception, but seeing how motherfucking good it is, I can assume the hardcore aren’t always that stupid. Rail shooters were starting to get a bad rep on the Wii because the console was flooded with them during the mid years of the console’s lifespan. Sometimes, the hardcore are actually right. Capcom just fucks up on difficulty alone. You actually WANT to keep going despite how much your ass gets kicked! Sega is sadistic, but in a good way. And I can’t blame them, holy fucking shit! See, this is what Monster Hunter difficulty should be like. Though I honestly believe it’s the difficulty of the game that’s turned them off. I did like the boxing and baseball games, but the minigame section is like the entirety of the Wii library! You literally have to search some more! From what I recalled, this game got bad press for controls and minigames alone. Not all of them, there’s like 50 of these things. It was ridiculous! Why didn’t I watch this video prior to this stage!? The very first stage from world 7 left me speechless. Many stages will probably give you a heart attack from high blood pressure. The only problem is that Sea became a little too sadistic. The motion controls actually helped to alleviate the difficulty of tilting the ball from doom. The game itself is probably the hardest I’ve played in a while. While having the inability to control the game holding the Wiimote sideways pissed me off beyond belief, the game controls very well. If you’re a fan of Marble Madness or the Monkey Ball games in general, the conversion from an analog stick to motion controls is seemless. Reading certain reviews, it seemed like Monkey Ball on Wii is the most awful damned thing in the world. The name is awful, and more Wii motion gimmicks! YARRRRRG! If you need a substitute for Mario Kart, this is it. Overall though, the game is quite fun (but multiplayer is where it’s at, so make sure you have a buddy on board). Hell, we get 9 Sonic stages alone! We need more exposure from other Sega games. The Monkey Ball and Jet Set stages feel different enough from each other at least, but aside from those, you’re not gonna feel like playing certain stages because they don’t vary enough. So there isn’t a whole lot of variation between the courses. IE, there are 3 Seaside Hill courses, 3 Samba De Amigo courses, etc. The downside is that many courses are just the “Act 1, Act 2, Act 3” set ups. How many video game announcers do you know will actually bitch you out for not giving him a show? If it gets boring, he will literally let you know he’s bored as hell! He’ll bitch until something happens. Hell, even the announcer is enjoyable to listen to, and makes the races more lively. The items are the basic things you see in many mascot racing games, so no high expectations for originality. I have to admit, I felt like I was playing the Sega version of Fast and Furious, Tokyo Drift when using BD Joe on Rokkaku Hill (Jet Set Radio). If you’re good enough, you can drift anywhere without slamming into walls and giving yourself infinite boosts on the track. The gameplay of “drifting to boost” actually works quite well. It’s a good thing he doesn’t do anything in a race.
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